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Category: gamification

Posted:
Oct 28, 2016

Author:
Emily S

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New virtual reality fitness apps aim to make exercise less tedious

This year, high-end virtual reality headsets such as HTC Vive and Oculus Rift have finally hit the market, putting immersive multimedia in the hands of consumers. While the industry has focused primarily on gaming and entertainment, a handful of start-ups are choosing a different route: fitness and...

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Posted:
Jul 12, 2016

Author:
Emily S

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How ‘Pokémon Go’ Became Your Favorite New Fitness App

When Jillian Ploetz first tried Pokémon Go this past Saturday, she decided it was lame and handed it off to her kids.

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Posted:
Jul 5, 2016

Author:
Deirdre

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Doctors Get Creative To Soothe Tech-Savvy Kids Before Surgery

Surgery can make anyone anxious, but it is especially hard for young children. Kids going into surgery may be separated from their parents for the first time in a frightening new environment, and they may not understand what's happening. "For many families and kids, this is one of the most...

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Posted:
Jan 26, 2016

Author:
Deirdre

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How Meditation, Placebos And Virtual Reality Help Power 'Mind Over Body'

While researching the book Cure, science writer Jo Marchant wanted to understand how distraction could be used to nullify pain, so she participated in a virtual reality experiment. During the first part of the experiment, Marchant sat, without distraction, with her foot in a box of unbearably hot...

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Posted:
Aug 11, 2015

Author:
Deirdre

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Will Doctors Soon Be Prescribing Video Games For Mental Health?

Developers of a new video game for your brain say theirs is more than just another get-smarter-quick scheme. Akili, a Northern California startup, insists on taking the game through a full battery of clinical trials so it can get approval from the Food and Drug Administration — a process that will...

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Posted:
Jul 24, 2015

Author:
Emily S

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Kids Are Using Minecraft To Design A More Sustainable World

If you're going to communicate effectively with young people, it helps to do it in a language and format they understand. Like Minecraft, for instance. One hundred million people already play the Swedish-born game, and even those who haven't played can soon appreciate its build-it-with-blocks...

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Posted:
Apr 6, 2015

Author:
Deirdre

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Gamification harnesses the power of games to motivate

Walk through any public area and you’ll see people glued to their phones, playing mobile games like Game of War and Candy Crush Saga. They aren’t alone. 59% of Americans play video games, and contrary to stereotypes, 48% of gamers are women. The US $100 billion video game industry is among the...

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The Penn Medicine Center for Health Care Innovation engages interdisciplinary teams to reimagine health care delivery for dramatically better value and patient outcomes.

The Leonard Davis Institute of Health Economics (LDI) is Penn's center for research, policy analysis, and education in health systems. Its 200 Senior Fellows analyze the medical, economic, and social issues that influence how health care is organized, financed, managed, and delivered across the U.S.

We are passionate about pursuing impactful research and eager to explore opportunities that will enable a culture of social media and health innovation at Penn, Penn Medicine, and beyond.  Have an idea for a project?  Interested in collaboration?  Click here to learn more about how to contact us.